Each round gives you as many tries as you want within the allotted time to clear the track, and at the end all player results are listed. It comes across as racing against ghosts, but this is happening in real time. It's you versus the track, and the other players are simply there as visual references. During normal circumstances this would have been a technically daunting task, but Nadeo has managed this by simply eliminating all kinds of collisions between players. Upwards of 200 (!) players can compete in one race. Playing online is a major part of the experience. That said, the difficulty can ramp up quickly depending on what track you're playing and what medals you're gunning for and the battle for supremacy on the online leaderboards is razor sharp. Thanks to the simple controls anyone can enjoy Trackmania 2: Canyon, even those who normally don't touch racing games. This time around you don't lose as much speed when you drift. There is an increased focus on drifting this time around, where it was only a last resort in previous games. You perform massive jumps that puts Evel Knievel to shame, speed down vertical drops and force you vehicle into wide drifts. The sense of speed is so overwhelming that I feel as though I'm piloting a jet. The arrow keys are all you have to worry about. It's a game made as much for your inner architect as it is for the racing fanatic.įrom a gameplay perspective Trackmania 2: Canyon is arcade racing at its purest. Trackmania 2: Canyon should be a perfect fit for me, as it is a racing experience that relies heavily of user creativity. I have spent countless nights building skate parks in Tony Hawk, drawing detailed fantasy settings for Heroes of Might & Magic III and designed my very own playgrounds of death in Halo: Reach. And it's a concept I still find incredibly appealing. Today, I tend to think that there was something about the immediacy of having an idea and realising it straight away that had me hooked. My dear mother has told me that if there was one thing I loved unconditionally as a child it was Lego blocks.
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